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Um, please ... do we really need a discussion about WoW Cataclysm Classic now?

Ahahaha, do you guys still remember? On April 1, 2022, I spread the April Fool's joke

that the folks at Blizzard were skipping the next logical Classic release of the online role-playing game - WoW Wrath of the Lich King Classic - and releasing WoW Cataclysm Classic instead. Of course, that's not how it turned out, as you know. The WoW makers will launch the Classic version of WotLK as early as 2022, and you don't have to worry about missing out on that.

For this purpose, the developers are working on the next adventure of the "Modern WoW", Dragonflight. The near future of the MMORPG is assured, it seems. But doesn't it seem a bit strange to you that Game Director Ion Hazzikostas is talking about WoW Cataclysm Classic during the press tour for WotLK Classic and Dragonflight? Especially now, when it's actually about the other two versions?!

We need to talk about Cataclysm Classic! Now!

First of all, before we get into the whole point of discussing Cataclysm Classic, I have to mention that I never would have even remotely assumed that this Classic version would be seriously considered by Blizzard. Why?

I didn't think Cataclysm sucked, but many members of the WoW community did. It was easy, Cataclysm was the first expansion that didn't deliver on such a high level. There was no new continent, but the old ones were revised and expanded with new areas. Quest-wise, the world was streamlined to death. In terms of content, the endgame lacked occupation. However, one should not forget that Cataclysm also brought a lot of good: The focus of the stories in the new zones was on emotions; there was drama and humor in equal measure. Cataclysm had impressive zones, both visually and in terms of content - and raids, too! The Firelands, the Bastion, the Pitchwing Descent! The boss fights offered some super cool mechanics. I still think about Cho'gall and Chaos, Atramedes and the Gongs. Yes, even Dragon Soul and Deathwing's aerial combat.
Cataclysm is not only about recycling, but also about innovative raid mechanics. Source: buffed

Cataclysm has that ugly recycled flavor to it. I liked Cataclysm a lot. But I always thought a Classic version of it was extremely unlikely. Cataclysm hasn't been particularly popular and has changed the world from the ground up. Then with Mists of Pandaria, the talent trees went out of the game. Those are two of the big points that justify the existence of WoW Classic, Classic BC, and Classic WotLK in the first place.

"Classic" is not a guarantee of "cash"

Why Blizzard is making Classic servers is as clear as day. The demand for something that reawakens the old feelings, tickles the nostalgia, was gigantic. The success of WoW (buy now )

Classic was correspondingly great. Also because Classic was no longer playable in its form. But already Burning Crusade Classic has not taken every Classic player and on some servers the community is already groaning because there are no longer enough players. And already since WoW Classic and Burning Crusade Classic are available at the same time, and at the latest when WotLK Classic is added, the community is fraying into more and more parts. Read also these interesting stories 6

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More and more versions of WoW to maintain at the same time. More and more communities. Focus is going down the drain. What currently seems like a quick fix for the coffers, that is, sounds like profit, is becoming increasingly difficult to sustain in the long run. Classic with the Championship season, plus Classic Legacy servers. Then Burning Crusade. Then WotLK. Then Modern WoW. And then Cataclysm? When will the end of the line be reached?

Better to discuss now than never!

As I mentioned before, I was surprised that Ion Hazzikostas wants to discuss with the WoW community how the "problems" could be solved with a Cataclysm Classic. Now. In the wake of the announcements of WotLK Classic and WoW: Dragonflight? You'd think that would be rushed. Yet the discussion is super important! The WoW makers would do well to clarify the sense and demand for Cataclysm as early as possible in order to decide now whether the investment of time and developer resources will be worth it.
Uldum is one meme - or rather an homage to Indiana Jones. But: This is also coherently implemented! Source: buffed

I think that in the end a negative verdict will be made, that is, that the retro train will have sailed with the end of WotLK Classic. I'm not saying that because I wouldn't want to relive Cataclysm or especially Mists of Pandaria. But I do think that the general interest in the more "modern" WoW that started with the Cataclysm upheavals will be limited. And then I'd like the WoW makers to get back to what brings them the most. With Dragonflight, they already want to take slight, small steps back to the WoW roots.

Overall, I think a discussion about WoW 2.0 with a fresh, unencumbered engine and more creative freedom makes more sense and is more attractive anyway.

WoW simply cannot fulfill many of the fans' wishes because the engine is too old, complicated and overloaded; that starts with the size of the standard backpack. If you still want to advance the WoW brand, then you have to think about more radical steps into a new future. It depends, of course ... whether moving forward is in Blizzard's interest. to the home page to the gallery Jump to comments (24)