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WoW: All class buffs and nerfs from the next ID change on April 6, 2022

Back on April 3, 2022, the Blizzard developers gave a first preview of the class changes that will go live in World of Warcraft with the upcoming ID change on April 6. Last night, the hotfix package then landed on the live servers in preparation, updated patch notes included.

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These hotfixes are already active

In the April 5, 2022 hotfix package, there are also some bug fixes and changes that are already active:

  • Fixed a bug that prevented players from completing the You like Bern... could not be completed.
  • Priest: Fixed a bug where the Manifestation of Twilight set bonus could remove a lot of mana when using Potion of Anima Sacrifice at the same time.
  • The drop rate of Dominance Key has been increased. Mawbound Elite of the Desert now have a chance to drop the keys as well.

Many changes for Tazavesh

  • Corsair ruffians have 25 percent less health and deal 25 percent less damage.
  • Hooked Tailtime doubles now last 50 percent shorter.
  • Hooked Tail holds back Hooked Strike slightly after Infinite Breath.
  • Damage from Hooked! has been reduced by 20 percent.
  • Armored Warden health reduced by 20 percent.
  • Overcharged Hastener's health has been reduced by 25 percent.
  • When hauling goods in the market, you can now use abilities.
  • Hyperlight Volley deals 20 percent less damage. Fewer projectiles are fired overall.
  • Hyperlight Bolt does 20 percent less damage.
  • Quick Blade causes 40 percent less damage.
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The class changes for the ID change on April 06, 2022

  • Classes
    • Druid
      • Guardian
        • (4) Set Bonus: Damage and healing of Angle of the Architect reduced by 35%.
          • Developer Note: Angle of the Architect's performance has become an outlier among tank set bonuses, both in single and multi-target situations. For this reason, we will be aligning Angle of the Architect's performance with other bonuses with the weekly maintenance. We thank you for your feedback and will continue to follow the ongoing discussions in the community.
    • Mage
      • Fire
      • (2) Set Bonus: Increased the duration of Incinerate from 2 seconds to 4 seconds.
        • This change does not apply to PvP battles.
      • Fireball damage increased by 20%.
        • This change does not apply to PvP battles.
      • Fire Strike damage increased by 10%.
        • This change does not apply to PvP battles.
      • Pyro Str ike damage increased by 6%.
        • This change does not apply to PvP battles.
    • Monk
      • Wind Runner
        • Increased the damage of Kick of the Rising Sun by 10%.
          • This change does not apply to PvP battles.
        • Blackout Kick damage increased by 10%.
        • Tiger 's Paw damage has been increased by 10%.
        • Fist of the White Tiger damage increased by 10%.
          • Developer Note: While Windrunner Monks shine in multitarget situations, we see their performance drop off in single-target scenarios, even after receiving end-game gear. For this reason, we have focused on specific skills to improve their single-target performance.
    • Paladin
      • Retribution
        • (2) Set Bonus: When benefiting from Art of War, you will receive Seraphim for 4 sec, previously it was 3 sec.
        • Divine Storm damage increased by 10%.
          • This change does not apply to PvP combat.
        • The damage of Ash Wave has been increased by 10%.
          • This change does not apply to PvP battles.
    • Rogue
      • Assassination
        • The damage of Dagger Fan has been increased by 30%.
    • Warlock
      • Demonology
        • Demonic Consume now causes your Demon Commander to drain 12% of your other demons' life (previously 15%).
        • The speed you gain from Implosive Potential can now benefit from a maximum of 15 exploded wights. The tooltip will not receive a corresponding adjustment until a later hotfix.
  • PvP
    • Items
      • Eternal Aegis of the Cosmic Gladiator
        • Cosmic Gladiator's Eternal Aegis magic shield value reduced by 33%.
          • Developer Note: We have been monitoring the performance of our newly introduced PvP items in Season 3 and their impact on the length of battles, and have decided to adjust the effectiveness of Cosmic Gladiator's Eternal Aegis to bring it in line with other defensive items. With the weekly maintenance, we will reduce the magic absorption provided by the Trinket by 33%.
    • Druid
      • Guardian
        • (4) Set Bonus: Angle of the Architect damage and healing have been reduced by 25% in PvP combat (previously 50%).
    • Warlock
      • Demonology
        • The effectiveness of Decimation Bolt bonus damage for Demon Bolt has been reduced by 30% in PvP.
        • Shard of Annihilation now increases Decimation Light ning's critical hit damage by 35% in PvP instead of 50%.
    • Priest
      • Holy
      • The cooldown of Holy Spell Protection (PvP talent) has been increased to 45 seconds (previously 30 seconds) and the duration has been decreased to 15 seconds (previously 30 seconds).
      • (4) Set Bonus: The effectiveness of Divine Conversation has been reduced by 40% in PvP combat.
        • Developer Note: We have been monitoring the performance of Holy Priest in rated PvP and will be adjusting the cooldown and duration of Holy Spell Protection to increase interactivity with the talent while giving opponents more opportunities to counter. We will also reduce the effectiveness of Divine Conversation in PvP combat, as the throughput increase from the set bonus is more significant than we would like. With the weekly maintenance, we will increase the cooldown of Holy Spell Protection to 45 seconds and reduce its duration to 15 seconds. We will also reduce the effectiveness of Divine Conversation in PvP combat by 40%.
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