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WoW: How the CGI model of Anduin Wrynn was...

Senior Surfacing Artist Wey Wong worked primarily on the cinematic videos for WoW: Battle for Azeroth. He gave the legendary WoW hero Anduin Wrynn a realistic...

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WoW: How the CGI model of Anduin Wrynn was created

Senior Surfacing Artist Wey Wong worked primarily on the cinematic videos for WoW: Battle for Azeroth. He gave the legendary WoW hero Anduin Wrynn a realistic face and also created fantastic lighting and magic effects in other WoW cinematics. In the following videos you can watch the artist at work. On Artstation you can find more exciting videos in which Wey shows some cool details.

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And here we see how Wey created Count Denathrius. The worthy Count was seen in the announcement trailer for Shadowlands.

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His CGI masterpieces have shaped our image of Anduin Wrynn. Wey Wong says the following about his work:

This is my Anduin and Shalamayne sword surfacing works for the World of Warcraft (buy now €14,99 ) Cinematics. I was the show lead on these projects and my works on this character was texture painting and look development on this character with realistic skin and armor textures, materials and shaders. All the textures was done in Mari and Photoshop, the materials and render was in Renderman.

We first saw this realistic version of Anduin Wrynn in the Battle for Azeroth cinematic trailer, when the king led the Alliance forces in the Battle for Lordaeron. The burning of Teldrassil and the fall of Undercity were the highlights of the Fourth War that broke out between the Horde and Alliance after WoW: Legion. As the leader of the Alliance, Anduin supported his soldiers with Light magic. The scene where the young king summons the light on the battlefield is simply legendary! Blizzard's developers loved Anduin's performance so much that they repeated the scene in Shadowlands. You'll remember the video at the end of the introductory quest, when Anduin used the same spell to defeat the dungeon master.