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WoW: MDI Season 2 started - first cup shows strong shift of the meta
This past weekend, MDI, the Mythic Dungeon International kicked off the first edition of Shadowlands Season 2, bringing with it not only the new Season Affix, but also all the other customizations that came to WoW's live servers with Patch 9.1. This, of course, ensured that players had to adjust again and we saw both different routes and different classes. Because not only the class adjustments, but also the new Legendarys really shook up the performance of the specs. We take a quick look at the first of the tournaments and, of course, the classes used in them.
Table of Contents
- 1MDISeason 2 - new format
- 2Newaffix, new routes
- 3The choice of classes
- 4TheTanks at the first Cup of MDI Season 2
- 5Thehealers at the first cup of MDI Season 2
- 6TheDpS classes at the first cup of MDI Season 2
MDI Season 2 - New Format
With the start of Season 2, Blizzard has (once again) changed the format in which the MDI will be held. This time, the Time Trials will be followed by three individual tournaments instead of several cups in which teams can qualify for the grand finals by collecting points. Each team takes part in only one of the tournaments and the best two groups of each tournament get their ticket for the Global Finals. WoW: MDI Season 2 started - first cup shows strong shift of the meta (1) Source: BlizzardThe six teams qualified in this way will then be joined by one from China and the winner of the Last Stand Tournament to form the starting field for the Global Finals from October 1 to 3.
New Affix, New Routes
Most of the spectators were especially excited about the new routes that were made possible by the new Season Affix. Because you no longer had to run in such a way that the pride opponents appearing every 20 percent each appeared at strategically favorable places, but could rebuild your routes so that they were designed even more for efficient and fast progress.
WoW: MDI Season 2 started - first cup shows strong shift of the meta (3)
Here, many groups still had a hard time. While some of the top teams already came up with new routes, other players still saw the old familiar routes. But even in finding the new routes, it seems that there is still some disagreement. More often than before the routes of the two opponents differed partly very much, which provided for additional tension. This will probably be different in the next two Cups. Because now the teams could have a look at different variants and their advantages and disadvantages and will adjust their own strategy accordingly.
The choice of classes
And also here a lot haschanged.
Due to the various class adjustments and new possibilities for big pulls, the meta has been shaken up. Although maybe you shouldn't really call it a meta. Because especially the non-favorite teams played with some, sometimes very curious combinations - for example with three mages in three different specs.
WoW: MDI Season 2 started - first cup shows strong shift of the meta (2) Source: raider.ioObviously, opinions on which classes are the strongest differ a bit even among the absolute top players at the moment. Also, as players become more professionalized, you see more and more the effect of the roster changing a lot from dungeon to dungeon. Some classes or playstyles are only brought in for certain instances or affixes and spend the rest of the time on the virtual bench. The Destruction Warlock is a good example of this. Other class changes, in turn, entail other changes. For example, if there is no Demon Hunter left in the group, it is not uncommon for spellcasting classes to switch to a Hunter because it performs better than its counterparts in the absence of Chaos Brand.
As expected from the first Cup of the season, there was also a large gap between the top players and the opponents one tier below them. Groups like Perplexed, who won the Cup handily, knew which classes would perform better through extensive training, generally relying on the better specs, and preferring to leave out crude experiments like Arcane Mage, Weapon Warrior, or Elemental Shaman.
The Tanks at the First Cup of MDI Season 2
- Vengeful Demon Hunter - 75.00
- Protection Warrior - 20,00
- Brewmaster-Monk - 3.33%
- Guardian Druid - 1.67%
So three out of four tanks in the first Cup were Demon Hunters, which sounds like a lot. However, when you consider that the last Cup was all Demon Hunter tanks, Gleven Wielders have lost a lot of dominance. Coupled with a DpS Monk, as was often the case, Warriors deal a high level of damage equal to that of Demon Hunters while still providing some strong support abilities. Druids and Monks were used sporadically and with little success. All teams that used one of the two classes lost their maps, sometimes very clearly.
The Healers at the first Cup of MDI Season 2
- Holy Paladin - 80.00%
- Discipline Priest - 16.67%
- Restoration Shaman - 3.33%
With the healers, on the other hand, everything remains the same. Even after their damage has been toned down, the Holy Paladins remain the measure of all things in MDI. They deal immense damage and bring the necessary healing along the way. Discipline Priests were mainly used in Necrotic Lane, where they can give their group a big advantage with Mind Control. The few Shamans took over the exotic spots from the Druids, but did little to help their teams and lost all the games they were used in.
The DpS classes at the first Cup of MDI Season 2
- Windrunner Monk - 61.67%
- Deception Rogue - 60.00%
- Frost Mage - 50.00
- Fire Mage - 33.33
- Shadow Priest - 30.00
- Marksmanship Hunter - 25.00
- Affliction Warlock - 18.33%
- Destruction Warlock - 6.67%
- Elemental Shaman - 5.00%
- Arcane Mage - 3.33%
- Balance Druid - 3.33%
- Weapon Warrior - 1.67%
- Devastation Demon Hunter - 1.67%
If we compare this to the classes used last season, some play styles have completely disappeared, while others have been added - and former mandatory specs are only used now and then.
No group went without a fire mage in Season 1. That has changed drastically, with only a third of groups still using the burning mage. However, the class itself is still popular, as evidenced by the numbers of Frost Mages (and the few Arcane Mages). Wind runners, previously only moderately popular, are now the way to go for any group that wants a lot of area damage - used to be the now defunct Unholy Death Knights. Balance Druids are also rarely seen anymore.
Instead, the rogues have returned, which were in danger of dying out with the launch of Shadowlands. And the Warlocks are slowly but surely making a name for themselves in the MDI. The destroyers, for that matter, especially where there's going to be massive bombing.
Most of the little represented classes were rather experiments gone wrong though. Often they were packed in to counter a particular mechanic. In very few cases, however, did it really pay off. The winning Perplexed team, on the other hand, went with the classic setup of Vengeful Demon Hunter, Holy Paladin, Windrunner Monk, Deception Rogue, and Frost Mage. On some maps, a Marksmanship Hunter and a Protection Warrior replaced the Mage and Demon Hunter, or the Holy Paladin had to make room for a Diszi.
We look forward to seeing how the class choices evolve over the course of the upcoming MDI.
What classes do you prefer in your mythic dungeon groups?
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